History of Artificial Intelligence

History of Artificial Intelligence

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Featured Chapters

Ancient Roots

00:00:05 - 00:00:08

The Birth of Modern AI

00:00:31 - 00:00:35

Early Milestones

00:01:35 - 00:01:39

AI Winter

00:02:27 - 00:02:30

Revival and Modern Advancements

00:02:33 - 00:02:37

Sources

Transcript

Let's start at the beginning, with the ancient roots of artificial intelligence. The idea of machines that could function independently has been around for centuries.

Around 400 BCE, a mechanical pigeon was created, demonstrating early attempts at creating autonomous machines.

And in 1495, Leonardo da Vinci designed various automatons, further fueling the imagination of what machines could achieve.

These early inventions, while rudimentary, laid the groundwork for the philosophical questions that would later drive the field of AI.

Fast forward to the 20th century, where the idea of artificial humans became a popular theme in media, inspiring scientists to explore the possibility of creating an artificial brain.

One of the most influential figures in the development of AI was Alan Turing, a British mathematician and computer scientist.

In 1935, Turing described the universal Turing machine, a concept that underpins modern computing.

During World War II, Turing worked on cryptanalysis and began thinking about machine intelligence.

In 1947, Turing gave a lecture in London where he mentioned the possibility of machines learning from experience.

And in 1950, Turing published "Computing Machinery and Intelligence," introducing the Turing Test as a measure of machine intelligence.

This paper proposed that if a machine could engage in a conversation indistinguishable from a human, it could be considered intelligent.

In 1956, John McCarthy, a mathematics professor at Dartmouth, organized a summer workshop that is often considered the birthplace of AI as an academic discipline.

The term "artificial intelligence" was coined during this conference.

The 1950s and 1960s saw the development of the first AI programs.

In 1952, Arthur Samuel developed a program to play checkers, which was the first to learn the game independently.

Between 1955 and 1956, Allen Newell, J. Clifford Shaw, and Herbert Simon developed the Logic Theorist, a theorem-proving program.

In 1958, John McCarthy created LISP, the first programming language for AI research.

In 1961, the first industrial robot, Unimate, began working on an assembly line at General Motors.

In 1965, Edward Feigenbaum and Joshua Lederberg created the first "expert system," which replicated the thinking and decision-making abilities of human experts.

And in 1966, Joseph Weizenbaum developed ELIZA, a chatbot that simulated a human therapist using natural language processing.

Despite these early successes, the 1970s and 1980s saw a period of decline in AI research, known as the "AI winter."

Criticism and funding cuts led to a slowdown in progress.

However, the late 1990s saw a renewed interest in AI, driven by advancements in computing power, data collection, and solid mathematical methods.

In 1996, IBM's Deep Blue, a chess-playing program, defeated world chess champion Gary Kasparov.

And in 2000, Kismet, a social robot capable of simulating human emotions, was developed at MIT's Artificial Intelligence Laboratory.

The 2000s saw the rise of machine learning, which was applied to various problems, leading to significant advancements.

In 2012, deep learning emerged as a breakthrough technology, eclipsing other methods.

The transformer architecture, introduced in 2017, enabled impressive generative AI applications.

The 2020s have seen a boom in AI investment, with AI technologies expanding into various sectors, including healthcare, finance, and entertainment.

Modern AI can generate creative content such as text, images, and videos at unprecedented speeds.

"What we want is a machine that can learn from experience." Alan Turing, 1947.

"I think people are often afraid that technology is making us less human. Kismet is a counterpoint to that—it really celebrates our humanity. This is a robot that thrives on social interactions." Dr. Cynthia Breazeal, 2000.