Transcript
Welcome to this in-depth (less) guide on using Sequencer in Unreal Engine! We'll cover the essentials to get you creating cinematic sequences in no time.
Sequencer is Unreal Engine's powerful tool for creating cinematic sequences and animations. It's intuitive and allows for precise control over your in-game assets.
Let's start by creating a new sequence. We'll add objects, and learn how to control their movement and animation.
First, navigate to the 'World' tab and click the 'Movie' icon. Select 'Level Sequence' and give it a name.
Now, drag and drop your desired objects, like this sphere, into the Sequencer. You'll see a new track appear, allowing you to control its transform.
Keyframes are the heart of animation in Sequencer. Let's learn how to create and use them, especially for smooth camera movements.
To create a keyframe, move the timeline to your desired time, adjust your object's position, and click the keyframe button. Remember to move the timeline *before* adjusting the object's position.
For camera movement, set keyframes at different positions and orientations along your desired path. This creates smooth, cinematic camera work.
Sequencer isn't just for simple objects; it handles characters and props with ease. Let's see how.
Add actors to your sequence using the 'Actor to Sequencer' option. This lets you control their animations and poses.
Take your animations to the next level by integrating Blueprints for more complex control and effects.
Blueprints allow you to trigger events, control animations, and add dynamic elements to your sequences.
Use Sequencer to fine-tune animations, add fade-in/out effects by adjusting material parameters, and more!
Finally, let's render your masterpiece and export it for sharing.
Use the 'Render Movie Settings' to control your render output, including resolution, frame rate, and render passes. Export as a video or image sequence.
That's it! You've learned the basics of Unreal Engine Sequencer. Now go create some amazing cinematic sequences!